Black Luster Soldier Deck Breakdown

Main Deck

Apprentice Magician
Apprentice Magician
Apprentice Magician
DARK 2
Apprentice Magician
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.

Banisher of the Light
Banisher of the Light
Banisher of the Light
LIGHT 3
Banisher of the Light
  • ATK:

  • 100

  • DEF:

  • 2000


Any card sent to the Graveyard is banished instead.

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Chaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Mystic Tomato
Mystic Tomato
Mystic Tomato
DARK 4
Mystic Tomato
  • ATK:

  • 1400

  • DEF:

  • 1100


When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Spirit Reaper
Spirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Witch of the Black Forest
Witch of the Black Forest
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Mask of Darkness
Mask of Darkness
Mask of Darkness
DARK 2
Mask of Darkness
  • ATK:

  • 900

  • DEF:

  • 400


FLIP: Target 1 Trap in your GY; add that target to your hand.

Yata-Garasu
Yata-Garasu
Yata-Garasu
WIND 2
Yata-Garasu
  • ATK:

  • 200

  • DEF:

  • 100


This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.

Book of Moon
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    Card Destruction
    Card Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

      Confiscation
      Confiscation
      Confiscation
      Spell Normal
      Confiscation

        Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.

        Dark Hole
        Dark Hole
        Dark Hole
        Spell Normal
        Dark Hole

          Destroy all monsters on the field.

          Delinquent Duo
          Delinquent Duo
          Delinquent Duo
          Spell Normal
          Delinquent Duo

            Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

            Giant Trunade
            Giant Trunade
            Giant Trunade
            Spell Normal
            Giant Trunade

              Return all Spell and Trap Cards on the field to the hand.

              Graceful Charity
              Graceful Charity
              Graceful Charity
              Spell Normal
              Graceful Charity

                Draw 3 cards, then discard 2 cards.

                Harpie's Feather Duster
                Harpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.



                  Tag(s):

                  Monster Reincarnation
                  Monster Reincarnation
                  Monster Reincarnation
                  Spell Normal
                  Monster Reincarnation

                    Discard 1 card, then target 1 monster in your GY; add it to your hand.

                    My Body as a Shield
                    My Body as a Shield
                    My Body as a Shield
                    Spell Quick
                    My Body as a Shield

                      When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.

                      Mystical Space Typhoon
                      Mystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.

                        Nobleman of Crossout
                        Nobleman of Crossout
                        Nobleman of Crossout
                        Spell Normal
                        Nobleman of Crossout

                          Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

                          Offerings to the Doomed
                          Offerings to the Doomed
                          Offerings to the Doomed
                          Spell Quick
                          Offerings to the Doomed

                            Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.

                            Painful Choice
                            Painful Choice
                            Painful Choice
                            Spell Normal
                            Painful Choice

                              Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.

                              Pot of Greed
                              Pot of Greed
                              Pot of Greed
                              Spell Normal
                              Pot of Greed

                                Draw 2 cards.



                                Tag(s):

                                Raigeki
                                Raigeki
                                Raigeki
                                Spell Normal
                                Raigeki

                                  Destroy all monsters your opponent controls.



                                  Tag(s):

                                  Snatch Steal
                                  Snatch Steal
                                  Snatch Steal
                                  Spell Equip
                                  Snatch Steal

                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                                    The Forceful Sentry
                                    The Forceful Sentry
                                    The Forceful Sentry
                                    Spell Normal
                                    The Forceful Sentry

                                      Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.

                                      Cursed Seal of the Forbidden Spell
                                      Cursed Seal of the Forbidden Spell
                                      Cursed Seal of the Forbidden Spell
                                      Trap Counter
                                      Cursed Seal of the Forbidden Spell

                                        When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.

                                        Dust Tornado
                                        Dust Tornado
                                        Dust Tornado
                                        Trap Normal
                                        Dust Tornado

                                          Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

                                          Imperial Order
                                          Imperial Order
                                          Imperial Order
                                          Trap Continuous
                                          Imperial Order

                                            Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.

                                            Magic Jammer
                                            Magic Jammer
                                            Magic Jammer
                                            Trap Counter
                                            Magic Jammer

                                              When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.

                                              Royal Decree
                                              Royal Decree
                                              Royal Decree
                                              Trap Continuous
                                              Royal Decree

                                                Negate all other Trap effects on the field.

                                                Solemn Judgment
                                                Solemn Judgment
                                                Solemn Judgment
                                                Trap Counter
                                                Solemn Judgment

                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                                  Tag(s):

                                                  Torrential Tribute
                                                  Torrential Tribute
                                                  Torrential Tribute
                                                  Trap Normal
                                                  Torrential Tribute

                                                    When a monster(s) is Summoned: Destroy all monsters on the field.

                                                    Waboku
                                                    Waboku
                                                    Waboku
                                                    Trap Normal
                                                    Waboku

                                                      You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                                      Main: 55

                                                      1 cardBanisher of the Light 1 cardBanisher of the Light
                                                      Banisher of the Light
                                                      LIGHT 3
                                                      Banisher of the Light
                                                      • ATK:

                                                      • 100

                                                      • DEF:

                                                      • 2000


                                                      Any card sent to the Graveyard is banished instead.


                                                      1 cardBlack Luster Soldier - Envoy of the Beginning
                                                      1 cardBlack Luster Soldier - Envoy of the Beginning
                                                      Black Luster Soldier - Envoy of the Beginning
                                                      LIGHT 8
                                                      Black Luster Soldier - Envoy of the Beginning
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                                                      1 cardBlade Knight 1 cardBlade Knight
                                                      Blade Knight
                                                      LIGHT 4
                                                      Blade Knight
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 1000


                                                      Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.


                                                      1 cardBreaker the Magical Warrior
                                                      1 cardBreaker the Magical Warrior
                                                      Breaker the Magical Warrior
                                                      DARK 4
                                                      Breaker the Magical Warrior
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 1000


                                                      If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                                                      1 cardChaos Emperor Dragon - Envoy of the End
                                                      1 cardChaos Emperor Dragon - Envoy of the End
                                                      Chaos Emperor Dragon - Envoy of the End
                                                      DARK 8
                                                      Chaos Emperor Dragon - Envoy of the End
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


                                                      2 cardD.D. Warrior Lady
                                                      2 cardD.D. Warrior Lady
                                                      D.D. Warrior Lady
                                                      LIGHT 4
                                                      D.D. Warrior Lady
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 1600


                                                      After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                                                      1 cardJinzo
                                                      1 cardJinzo
                                                      Jinzo
                                                      DARK 6
                                                      Jinzo
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1500


                                                      Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                                                      1 cardKycoo the Ghost Destroyer 1 cardKycoo the Ghost Destroyer
                                                      Kycoo the Ghost Destroyer
                                                      DARK 4
                                                      Kycoo the Ghost Destroyer
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 700


                                                      When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                                                      1 cardMystic Tomato 1 cardMystic Tomato
                                                      Mystic Tomato
                                                      DARK 4
                                                      Mystic Tomato
                                                      • ATK:

                                                      • 1400

                                                      • DEF:

                                                      • 1100


                                                      When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.


                                                      1 cardSangan
                                                      1 cardSangan
                                                      Sangan
                                                      DARK 3
                                                      Sangan
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 600


                                                      If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                                                      1 cardSpirit Reaper 1 cardSpirit Reaper
                                                      Spirit Reaper
                                                      DARK 3
                                                      Spirit Reaper
                                                      • ATK:

                                                      • 300

                                                      • DEF:

                                                      • 200


                                                      Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                                                      1 cardWitch of the Black Forest
                                                      1 cardWitch of the Black Forest
                                                      Witch of the Black Forest
                                                      DARK 4
                                                      Witch of the Black Forest
                                                      • ATK:

                                                      • 1100

                                                      • DEF:

                                                      • 1200


                                                      If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


                                                      1 cardMagical Merchant 1 cardMagical Merchant
                                                      Magical Merchant
                                                      LIGHT 1
                                                      Magical Merchant
                                                      • ATK:

                                                      • 200

                                                      • DEF:

                                                      • 700


                                                      FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.


                                                      2 cardMagician of Faith 2 cardMagician of Faith
                                                      Magician of Faith
                                                      LIGHT 1
                                                      Magician of Faith
                                                      • ATK:

                                                      • 300

                                                      • DEF:

                                                      • 400


                                                      FLIP: Target 1 Spell in your GY; add that target to your hand.


                                                      1 cardMask of Darkness 1 cardMask of Darkness
                                                      Mask of Darkness
                                                      DARK 2
                                                      Mask of Darkness
                                                      • ATK:

                                                      • 900

                                                      • DEF:

                                                      • 400


                                                      FLIP: Target 1 Trap in your GY; add that target to your hand.


                                                      1 cardYata-Garasu
                                                      1 cardYata-Garasu
                                                      Yata-Garasu
                                                      WIND 2
                                                      Yata-Garasu
                                                      • ATK:

                                                      • 200

                                                      • DEF:

                                                      • 100


                                                      This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.


                                                      3 cardBook of Moon 3 cardBook of Moon
                                                      Book of Moon
                                                      Spell Quick
                                                      Book of Moon

                                                        Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                                        1 cardCard Destruction
                                                        1 cardCard Destruction
                                                        Card Destruction
                                                        Spell Normal
                                                        Card Destruction

                                                          Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                                          1 cardConfiscation
                                                          1 cardConfiscation
                                                          Confiscation
                                                          Spell Normal
                                                          Confiscation

                                                            Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                                                            1 cardDark Hole
                                                            1 cardDark Hole
                                                            Dark Hole
                                                            Spell Normal
                                                            Dark Hole

                                                              Destroy all monsters on the field.


                                                              1 cardDelinquent Duo
                                                              1 cardDelinquent Duo
                                                              Delinquent Duo
                                                              Spell Normal
                                                              Delinquent Duo

                                                                Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                                                1 cardGiant Trunade
                                                                1 cardGiant Trunade
                                                                Giant Trunade
                                                                Spell Normal
                                                                Giant Trunade

                                                                  Return all Spell and Trap Cards on the field to the hand.


                                                                  1 cardGraceful Charity
                                                                  1 cardGraceful Charity
                                                                  Graceful Charity
                                                                  Spell Normal
                                                                  Graceful Charity

                                                                    Draw 3 cards, then discard 2 cards.


                                                                    1 cardHarpie's Feather Duster
                                                                    1 cardHarpie's Feather Duster
                                                                    Harpie's Feather Duster
                                                                    Spell Normal
                                                                    Harpie's Feather Duster

                                                                      Destroy all Spell and Trap Cards your opponent controls.




                                                                      Tag(s):

                                                                      1 cardMonster Reincarnation 1 cardMonster Reincarnation
                                                                      Monster Reincarnation
                                                                      Spell Normal
                                                                      Monster Reincarnation

                                                                        Discard 1 card, then target 1 monster in your GY; add it to your hand.


                                                                        1 cardMy Body as a Shield 1 cardMy Body as a Shield
                                                                        My Body as a Shield
                                                                        Spell Quick
                                                                        My Body as a Shield

                                                                          When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.


                                                                          2 cardMystical Space Typhoon
                                                                          2 cardMystical Space Typhoon
                                                                          Mystical Space Typhoon
                                                                          Spell Quick
                                                                          Mystical Space Typhoon

                                                                            Target 1 Spell/Trap on the field; destroy that target.


                                                                            2 cardNobleman of Crossout
                                                                            2 cardNobleman of Crossout
                                                                            Nobleman of Crossout
                                                                            Spell Normal
                                                                            Nobleman of Crossout

                                                                              Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                                                              2 cardOfferings to the Doomed 2 cardOfferings to the Doomed
                                                                              Offerings to the Doomed
                                                                              Spell Quick
                                                                              Offerings to the Doomed

                                                                                Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


                                                                                1 cardPainful Choice
                                                                                1 cardPainful Choice
                                                                                Painful Choice
                                                                                Spell Normal
                                                                                Painful Choice

                                                                                  Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.


                                                                                  1 cardPot of Greed
                                                                                  1 cardPot of Greed
                                                                                  Pot of Greed
                                                                                  Spell Normal
                                                                                  Pot of Greed

                                                                                    Draw 2 cards.




                                                                                    Tag(s):

                                                                                    1 cardRaigeki
                                                                                    1 cardRaigeki
                                                                                    Raigeki
                                                                                    Spell Normal
                                                                                    Raigeki

                                                                                      Destroy all monsters your opponent controls.




                                                                                      Tag(s):

                                                                                      1 cardSnatch Steal
                                                                                      1 cardSnatch Steal
                                                                                      Snatch Steal
                                                                                      Spell Equip
                                                                                      Snatch Steal

                                                                                        Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                                                        1 cardThe Forceful Sentry
                                                                                        1 cardThe Forceful Sentry
                                                                                        The Forceful Sentry
                                                                                        Spell Normal
                                                                                        The Forceful Sentry

                                                                                          Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.


                                                                                          2 cardCursed Seal of the Forbidden Spell 2 cardCursed Seal of the Forbidden Spell
                                                                                          Cursed Seal of the Forbidden Spell
                                                                                          Trap Counter
                                                                                          Cursed Seal of the Forbidden Spell

                                                                                            When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                                                                            2 cardDust Tornado 2 cardDust Tornado
                                                                                            Dust Tornado
                                                                                            Trap Normal
                                                                                            Dust Tornado

                                                                                              Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                                                              1 cardImperial Order
                                                                                              1 cardImperial Order
                                                                                              Imperial Order
                                                                                              Trap Continuous
                                                                                              Imperial Order

                                                                                                Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                                                                                                1 cardMagic Jammer 1 cardMagic Jammer
                                                                                                Magic Jammer
                                                                                                Trap Counter
                                                                                                Magic Jammer

                                                                                                  When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                                                                                  3 cardSolemn Judgment 3 cardSolemn Judgment
                                                                                                  Solemn Judgment
                                                                                                  Trap Counter
                                                                                                  Solemn Judgment

                                                                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                    Tag(s):

                                                                                                    3 cardTorrential Tribute
                                                                                                    3 cardTorrential Tribute
                                                                                                    Torrential Tribute
                                                                                                    Trap Normal
                                                                                                    Torrential Tribute

                                                                                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                                      1 cardWaboku 1 cardWaboku
                                                                                                      Waboku
                                                                                                      Trap Normal
                                                                                                      Waboku

                                                                                                        You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                                                        1 cardXing Zhen Hu 1 cardXing Zhen Hu
                                                                                                        Xing Zhen Hu
                                                                                                        Trap Continuous
                                                                                                        Xing Zhen Hu

                                                                                                          Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.



                                                                                                          BLACK LUSTER SOLDIER Decks in OCG








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